Magic Item: Healer’s Ring

New magic ring from the Silverwater Run: Kranthom Mine module:
Ring, Healer’s
Aura faint conjuration; CL 5th
Slot ring; Price 1,000 (+1), 3,000 (+2), 6,000 (+3), 10,000 (+4), 15,000 (+5)  gp; Weight – lbs.
Description
The ring provides a +1 to +5 bonus to damage healed by the wearer’s cure spells.
Construction
Requirements Forge Ring, cure light wounds, creator’s caster level must be greater than or equal to two times the bonus of the ring; Cost  500 (+1), 1,500 (+2), 3,000 (+3), 5,000 (+4), 7,500 (+5) gp

Magic Item: Horn of Plenty

A somewhat useful though incredibly bland Wondrous item:

Horn of Plenty
Aura Faint conjuration; CL 5th
Slot none; Price 4050 gp; Weight 6 lbs.
Description
This item is crafted from a large hollow ram’s horn.  Once per day, as a standard action, the owner may speak the command word to fill the Horn of Plenty with food.  The food always appears as season appropriate grains, fruits and vegetables.  The food can feed up to 5 large animals, or up to 15 people if it is cooked.
Construction
Requirements Craft Wondrous Item, Create Food and Water; Cost  2025 gp

Magic Item: Silvershod Boots

New Wondrous Item from the Silverwater Run: Kranthom Mines module:
_
Boots, Silvershod
Aura Faint Evocation; CL 3rd
Slot feet; Price 7,200 gp; Weight 3 lbs.
Description
These boots appear to be normal work boots shod in silver as malleable as leather.  While standing on stone, the wearer may stomp his feet as a standard action.  The stone beneath the wearer’s feet shatters with a violent tremor and sends shards of stone flying in all directions.  Creatures adjacent to the wearer take 2d6 bludgeoning damage.  Creatures affected may attempt a DC 13 Reflex save to halve the damage.  Creatures that fail their save fall prone if they are standing on stone.  In addition, the location that you are standing in becomes difficult terrain.  You may use this ability 3 times per day.
Construction
Requirements Craft Wondrous Item, Shatter; Cost 3,600 gp

I’ve been published!

My article “Quick Encounter: The Yellow Musk Creeper Ambush” was published by Kobold Quarterly’s blog.  It’s not much, but it’s a toenail’s push into the door of turning a hobby into something more.  I think that was actually the very first encounter I wrote for Pathfinder.  The writing is a bit ragged and could use some cleaning but it was a fantastic learning experience.

The Kranthom Mine

Today I started and finished an outline for a Pathfinder Adventure called The Kranthom Mine. The adventure starts when the PC’s rescue an elderly dwarf beset by a group of rampaging goblins. Thankful for his rescue, the dwarf tells the PCs about how fifty years ago his clan was forced to abandon a profitable silver mine in the Silverwater Run. This starts the PCs down a path of adventure that will start with them voluntarily jumping into a four thousand foot deep mine shaft and ending with the PCs careening through underground tunnel on the top of fully laden mine carts while kobolds armored in bone and shell shoot at them with primitive bows and slings.

 

Should be a blast.

 

The Silverwater Run and the surrounding area:

P6 Pregenerated Characters

I’ve added twenty-five pregenerated characters of sixth level for the P6 rules.  While they are intended to be used in a P6 adventure, they are perfectly acceptable for a character in The Pathfinder Roleplaying Game.

P6 – Expanded Rules for Pathfinder

I’ve added expanded rules for the Pathfinder Roleplaying Game called P6.  It limits characters to sixth level but allows characters to continue advancing through purchasing new feats.  This isn’t intended to address any balance issues within the core game system, but rather aid in the creation of low fantasy worlds.