Advanced Feats

Any feat found within The Pathfinder Roleplaying Game may be used, as well as these advanced feats, many of which are used to address a few missing aspects of magic that is normally required, such as: removing negative levels and turning petrified characters back to flesh, as well as to bump abilities and special powers up to their full potential.  For example, animal companions gain an advancement at 4th level and at 7th level.  The 7th-level advancement is not possible without a feat, such as Advanced Companion.  This feat also gives Rangers the option of developing the 4th-level advancement.  Most classes are represented.

Ability Training

You spent time honing a specific Ability and gain a small reward.

Prerequisite: 6th level

Benefits: You gain a +2 bonus on any one Ability Check. This does not affect any other use of the skill.

Special: You may take this feat multiple times. Its effects do not stack. Each time you take this feat you select a different Ability.

Ability Mastery

Hard work has paid off. Your Ability has improved noticeably.

Prerequisite: 6th level, Ability Training

Benefits: You gain a +2 bonus on an Ability that you have improved with Ability Training.

Special: You may take this feat multiple times. Its effects do not stack. Each time you take this feat you select a different Ability.

Advanced Companion

You’ve learned how to push your animal companion to the next level.

Prerequisite: 6th level, Animal Companion class feature

Benefits: Your class level is considered one higher for your animal companion.

Special: You may take this feat multiple times. Its effects do not stack. Each time you take this feat you select a different class with the animal companion class feature.

Bloodline Mastery

You’ve learned how to use more advanced powers offered by your bloodline.

Prerequisite: 6th level, Bloodline class feature.

Benefits: Your level is considered two levels higher for using a specific bloodline. This may give you an additional spell known.

Combat Mastery

You’ve taken the martial disciplines and turned them into an art form, giving you access to rare abilities.

Benefits: Your BAB is treated as 2 higher for the purpose of feat prerequisites. If you have fighter levels, those levels are treated as 2 higher for the purpose of feat perquisites.

Domain Mastery

You’ve learned how to use the most advanced powers offered by your deity.

Prerequisite: Domain class feature.

Benefits: Your level is considered two levels higher for using a specific domain. This does not give you any additional domain spells, but it may allow you to use a domain power that had a higher level requirement.

Special: You may take this feat multiple times. Its effects do not stack. Each time you take this feat you select a different domain.

Expanded Spell Knowledge

Through further study in magic you’ve learned a number of additional spells.

Prerequisite: 6th level, Spontaneous Casting class feature.

Benefits: You gain a number of additional spell(s) known whose spell levels are no more than half your spontaneous casting class. 0-level spells count as ½ for this purpose. For example, a 6th level Sorcerer could select one additional third level spells, or a second and a first level, or three first levels spells, etc.

Extra-dimensional Crafting

You’ve learned to create extra dimensional bags using ancient magics.

Prerequisite: Caster Level th, Craft Wondrous Items

Benefits: You can utilize the secret chest spell for meeting item creation prerequisites of the Handy Haversack, Efficient Quiver and Bag of Holding.

Inspired Revelation

You’ve gained increased understanding in your chosen revelation.

Prerequisite: Revelation class feature.

Benefits: Your class level for the purpose of determining revelation power is one higher.

Lost Arcana

After countless hours of study, you’ve mastered the art of using an ancient and powerful magic.

Prerequisite: Magical Mastery

Benefits: You gain the ability to use a single Tome of Magic type. The spell must normally be on your spell list and you must have the minimum ability score necessary to cast the spell.

Special: You may take this feat multiple times. Its effects do not stack. Each time you take this feat you may select a different Tome of Magic type.

Magical Specialization

Through study, you’ve picked up some magical knowledge that had previously escaped you.

Prerequisite: 6th level, Caster Level 5th or lower.

Benefits: Your caster level increases by one. This does not result in any additional spells or spell levels.

Special: You may take this feat multiple times. Its effects stack.

Magical Mastery

Your studies in magic have reached the penultimate.

Prerequisite: Caster Level 6th.

Benefits: Your caster level increases by one. This does not result in any additional spells or spell levels.

Metamagic Master

Your experience in Metamagic has resulted in your ability to cast seemingly impossible magic.

Prerequisite: Caster Level 6th, one or more Metamagic feats.

Benefits: You gain a single 4th level spell slot that can only be used in conjunction with Metamagic feats.

Ritual Caster

Your studies into advanced forms of magic allow you to join with others in creating incredibly powerful and unique effects.

Prerequisite: Caster Level 6th, Magical Mastery

Benefits: You may lead a ritual. See Rituals.

School Mastery

You’ve learned how to use the more advanced powers of your wizard school.

Prerequisite: 6th level, Wizard school class feature.

Benefits: Your level is considered two levels higher for using a specific school.

Swift Tracking

Prerequisite: 6th level, Track class feature.

Benefits: You can move at your normal speed while using Survival to follow tracks without taking the normal –5 penalty.  You take a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.