Magic Item: Healer’s Ring

New magic ring from the Silverwater Run: Kranthom Mine module:
Ring, Healer’s
Aura faint conjuration; CL 5th
Slot ring; Price 1,000 (+1), 3,000 (+2), 6,000 (+3), 10,000 (+4), 15,000 (+5)  gp; Weight – lbs.
The ring provides a +1 to +5 bonus to damage healed by the wearer’s cure spells.
Requirements Forge Ring, cure light wounds, creator’s caster level must be greater than or equal to two times the bonus of the ring; Cost  500 (+1), 1,500 (+2), 3,000 (+3), 5,000 (+4), 7,500 (+5) gp

Magic Item: Horn of Plenty

A somewhat useful though incredibly bland Wondrous item:

Horn of Plenty
Aura Faint conjuration; CL 5th
Slot none; Price 4050 gp; Weight 6 lbs.
This item is crafted from a large hollow ram’s horn.  Once per day, as a standard action, the owner may speak the command word to fill the Horn of Plenty with food.  The food always appears as season appropriate grains, fruits and vegetables.  The food can feed up to 5 large animals, or up to 15 people if it is cooked.
Requirements Craft Wondrous Item, Create Food and Water; Cost  2025 gp

The Kranthom Mine

Today I started and finished an outline for a Pathfinder Adventure called The Kranthom Mine. The adventure starts when the PC’s rescue an elderly dwarf beset by a group of rampaging goblins. Thankful for his rescue, the dwarf tells the PCs about how fifty years ago his clan was forced to abandon a profitable silver mine in the Silverwater Run. This starts the PCs down a path of adventure that will start with them voluntarily jumping into a four thousand foot deep mine shaft and ending with the PCs careening through underground tunnel on the top of fully laden mine carts while kobolds armored in bone and shell shoot at them with primitive bows and slings.


Should be a blast.


The Silverwater Run and the surrounding area: