Magic Item: Healer’s Ring

New magic ring from the Silverwater Run: Kranthom Mine module:
Ring, Healer’s
Aura faint conjuration; CL 5th
Slot ring; Price 1,000 (+1), 3,000 (+2), 6,000 (+3), 10,000 (+4), 15,000 (+5)  gp; Weight – lbs.
The ring provides a +1 to +5 bonus to damage healed by the wearer’s cure spells.
Requirements Forge Ring, cure light wounds, creator’s caster level must be greater than or equal to two times the bonus of the ring; Cost  500 (+1), 1,500 (+2), 3,000 (+3), 5,000 (+4), 7,500 (+5) gp

Magic Item: Horn of Plenty

A somewhat useful though incredibly bland Wondrous item:

Horn of Plenty
Aura Faint conjuration; CL 5th
Slot none; Price 4050 gp; Weight 6 lbs.
This item is crafted from a large hollow ram’s horn.  Once per day, as a standard action, the owner may speak the command word to fill the Horn of Plenty with food.  The food always appears as season appropriate grains, fruits and vegetables.  The food can feed up to 5 large animals, or up to 15 people if it is cooked.
Requirements Craft Wondrous Item, Create Food and Water; Cost  2025 gp

Magic Item: Elixir, Miner’s

New Wondrous Item from the Silverwater Run: Kranthom Mines module:
Elixir, Miner’s
Aura Faint Divination; CL 2nd
Slot -; Price 300 gp; Weight
Drinking this elixir grants the imbiber the ability to see through natural rock formations up to one mile away as if they were transparent glass.  Void spaces in the rock appear as black and opaque, which allows the user to identify nearby tunnels, chasms and shafts.  Minerals containing metals sparkle in various pastel hues allowing the imbiber to identify them.  This elixir lasts for 1 minute and then fades away.
Requirements Craft Wondrous Item, Darkvision; Cost  150 gp

Magic Item: Silvershod Boots

New Wondrous Item from the Silverwater Run: Kranthom Mines module:
Boots, Silvershod
Aura Faint Evocation; CL 3rd
Slot feet; Price 7,200 gp; Weight 3 lbs.
These boots appear to be normal work boots shod in silver as malleable as leather.  While standing on stone, the wearer may stomp his feet as a standard action.  The stone beneath the wearer’s feet shatters with a violent tremor and sends shards of stone flying in all directions.  Creatures adjacent to the wearer take 2d6 bludgeoning damage.  Creatures affected may attempt a DC 13 Reflex save to halve the damage.  Creatures that fail their save fall prone if they are standing on stone.  In addition, the location that you are standing in becomes difficult terrain.  You may use this ability 3 times per day.
Requirements Craft Wondrous Item, Shatter; Cost 3,600 gp

I’ve been published!

My article “Quick Encounter: The Yellow Musk Creeper Ambush” was published by Kobold Quarterly’s blog.  It’s not much, but it’s a toenail’s push into the door of turning a hobby into something more.  I think that was actually the very first encounter I wrote for Pathfinder.  The writing is a bit ragged and could use some cleaning but it was a fantastic learning experience.

The Kranthom Mine

Today I started and finished an outline for a Pathfinder Adventure called The Kranthom Mine. The adventure starts when the PC’s rescue an elderly dwarf beset by a group of rampaging goblins. Thankful for his rescue, the dwarf tells the PCs about how fifty years ago his clan was forced to abandon a profitable silver mine in the Silverwater Run. This starts the PCs down a path of adventure that will start with them voluntarily jumping into a four thousand foot deep mine shaft and ending with the PCs careening through underground tunnel on the top of fully laden mine carts while kobolds armored in bone and shell shoot at them with primitive bows and slings.


Should be a blast.


The Silverwater Run and the surrounding area: